An action figure is a humanoid figure with movable arms and legs. It is designed based on characters from movies, comics, military, video games, history, or TV shows, produced through processes like injection molding and PVC, resulting in key movable figures. Its core feature is fully articulated joints, allowing for the free exchange of clothing and equipment, made with real materials and metal accessories, covering a variety of themes such as military, film, and history.
Action Figure originated from the realistic model toys produced by Hasbro in the United States in 1962, restoring the true likeness of characters in a 1:6 scale (approximately 30 cm tall).
The concept of figurines originally existed as components similar to assembly models; in fact, figurines serve as a step in the production process prior to mass production, typically molded from resin. However, manufacturers prioritize maximizing profits and quickly launching products, categorizing white parts from figurines and assembly model parts directly as product types for sale, transferring high-cost labor processes such as modification, assembly, and painting to consumers. Concurrently, consumers consider honing their skills and participating in the production process as a fun aspect of such products, creating a win-win commercial model. Finished figurines or action figures technically shouldn't be directly called figurines, but due to convention, no one bothers about this issue. A similar example is in the trendy toy circle with PVC toys, where PVC is a production process, yet many people habitually understand it as a material, but as long as communication is possible, it is not a serious issue.
The market for finished figurines mainly consists of consumers who love figurine products but lack the time or skill to make them themselves, with manufacturers completing a series of tasks such as white part modification, assembly, painting, and packaging, while consumers primarily focus on collection and appreciation. These consumers typically belong to different player circles than those who make figurines themselves. Whether articulated or not depends on personal consumer preference.
Movable and stationary figures of humanoid subjects differ; movable figures emphasize playability, highlighting movement, joint design, and accessories, while static figurines focus on capturing moments in action and scene composition. There are very few instances where movable toys are sold directly in the figurine category, which distinguishes them from static figurines. The primary reason is that the initial design costs for movable figure toys are generally higher than for static prototypes; the scale, time, and funding required for the development team to design movable figures typically exceed static requirements.
If projects do not gain additional premium from labor through finished products, it is difficult for them to generate revenue; however, in most cases, static figures are completed by a single person, making it a routine challenge for the prototype developer's own business level. Compared to action figure, other rigid thresholds are lower.